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Archives/bf1942/levels/osireion.rfa
bf1942/levels/osireion/StandardMesh/osiro_tensyu_okazaki.rs
subshader "naisou" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3tak_r";
}

subshader "gaiheki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/osiro_wall";
}

subshader "yane" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/kawara";
}

subshader "gaki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/gaki1";
}

subshader "tesuri" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/osiro_wall";
}

subshader "yuka" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}

subshader "kaidan" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/yama_jfloorplanks2_g";
}

subshader "nokiuwa" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3tak_r";
}

subshader "nokisaki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}

subshader "hasira" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/ffwod1_s";
}

subshader "osiro_tensyu_okazaki_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}