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Archives/bf1942/levels/Dark_night.rfa
bf1942/levels/Dark_night/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Dark_night\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .075/.075/.080
renderer.ambientColor .025/.025/.035
renderer.diffuseColor .24/.24/.245
renderer.specularColor .55/.555/.59
renderer.animatedMeshAmbientColor 0.12
shadow.shadowColor 0.550000
renderer.vertexFogEnable 1
renderer.fogLinearStart 0
renderer.fogLinearEnd 45
renderer.fogColorVec 0.0163725/0.0163725/0.02313725
Game.setViewDistance 250
Game.spawnPlayers 1
renderer.fogstart -8
renderer.fogend 80
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJPFlag
game.setTeamSkin 1 AshigaruE
game.setKit 1 0 sengoku_TeppouAshigaruE
game.setKit 1 1 sengoku_KatanaAshigaruE
game.setKit 1 2 sengoku_YumiAshigaruE
game.setKit 1 3 sengoku_MasakariAshigaruE
game.setKit 1 4 sengoku_yariAshigaruE
game.setTeamSkin 2 NinjaHojo
game.setKit 2 0 sengoku_TeppouNinjaH
game.setKit 2 1 sengoku_KatanaNinjaH
game.setKit 2 2 sengoku_YumiNinjaH
game.setKit 2 3 sengoku_MasakariNinjaH
game.setKit 2 4 sengoku_yariNinjaH
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 1/0
water.scrollDirection2 -1/1
water.specularColor 0.5/0.45/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.02/0.025/0.025
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
AnimationStateMachine.init
game.setBeforeSpawnCameraPosition 1 413.31/80/387.26
game.setBeforeSpawnCameraPosition 2 413.31/80/387.26
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Dark_night\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .075/.075/.080
renderer.ambientColor .025/.025/.035
renderer.diffuseColor .24/.24/.245
renderer.specularColor .55/.555/.59
renderer.animatedMeshAmbientColor 0.12
shadow.shadowColor 0.550000
renderer.vertexFogEnable 1
renderer.fogLinearStart 0
renderer.fogLinearEnd 45
renderer.fogColorVec 0.0163725/0.0163725/0.02313725
Game.setViewDistance 250
Game.spawnPlayers 1
renderer.fogstart -8
renderer.fogend 80
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJPFlag
game.setTeamSkin 1 AshigaruE
game.setKit 1 0 sengoku_TeppouAshigaruE
game.setKit 1 1 sengoku_KatanaAshigaruE
game.setKit 1 2 sengoku_YumiAshigaruE
game.setKit 1 3 sengoku_MasakariAshigaruE
game.setKit 1 4 sengoku_yariAshigaruE
game.setTeamSkin 2 NinjaHojo
game.setKit 2 0 sengoku_TeppouNinjaH
game.setKit 2 1 sengoku_KatanaNinjaH
game.setKit 2 2 sengoku_YumiNinjaH
game.setKit 2 3 sengoku_MasakariNinjaH
game.setKit 2 4 sengoku_yariNinjaH
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 1/0
water.scrollDirection2 -1/1
water.specularColor 0.5/0.45/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.02/0.025/0.025
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
AnimationStateMachine.init
game.setBeforeSpawnCameraPosition 1 413.31/80/387.26
game.setBeforeSpawnCameraPosition 2 413.31/80/387.26