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Archives/bf1942/levels/Dark_night.rfa
bf1942/levels/Dark_night/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = sengoku\levels\Dark_night\Textures\env_Dark_night_04.dds NegativeX = sengoku\levels\Dark_night\Textures\env_Dark_night_02.dds PositiveY = sengoku\levels\Dark_night\Textures\env_Dark_night_05.dds NegativeY = sengoku\levels\Dark_night\Textures\env_Dark_night_06.dds PositiveZ = sengoku\levels\Dark_night\Textures\env_Dark_night_03.dds NegativeZ = sengoku\levels\Dark_night\Textures\env_Dark_night_01.dds