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Archives/bf1942/levels/Kursk.rfa
bf1942/levels/Kursk/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Kursk\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .018/.018/.018
renderer.ambientColor .033/.027/.039
renderer.diffuseColor .75/.62/.32
renderer.specularColor .5/.5/.5
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec .133/.125/.145
textureManager.alternativePath Texture/Russia
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.1

shadow.shadowColor 0.5

Game.setViewDistance 400
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 AshigaruW
game.setKit 1 0 sanada_TeppouAshigaru
game.setKit 1 1 sanada_KatanaAshigaru
game.setKit 1 2 sengoku_YumiAshigaru
game.setKit 1 3 sengoku_MasakariAshigaru
game.setKit 1 4 sanada_yariAshigaru

game.setTeamSkin 2 AshigaruE
game.setKit 2 0 tokugawa_TeppouAshigaruE
game.setKit 2 1 tokugawa_KatanaAshigaruE
game.setKit 2 2 sengoku_YumiAshigaruE
game.setKit 2 3 sengoku_MasakariAshigaruE
game.setKit 2 4 sengoku_yariAshigaruE

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.6/0.43/0.2
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.78/0.7/0.6
water.waterShallowAlpha 0.8
water.waterAlphaDepth 0.5

run Sounds/Environment
AnimationStateMachine.init

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 354.82/94.12/451.787
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 354.82/94.12/451.787