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Archives/bf1942/levels/Omaha_Beach.rfa
bf1942/levels/Omaha_Beach/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .12/.11/.12
renderer.diffuseColor .35/.3/.2
renderer.specularColor .3/.3/.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.68/0.62/0.55
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/Russia

shadow.shadowColor 0.55

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 AshigaruW
game.setKit 1 0 sengoku_TeppouAshigaru
game.setKit 1 1 sengoku_KatanaAshigaru
game.setKit 1 2 sengoku_YumiAshigaru
game.setKit 1 3 sengoku_MasakariAshigaru
game.setKit 1 4 sengoku_yariAshigaru

game.setTeamSkin 2 AshigaruE
game.setKit 2 0 sengoku_TeppouAshigaruE
game.setKit 2 1 sengoku_KatanaAshigaruE
game.setKit 2 2 sengoku_YumiAshigaruE
game.setKit 2 3 sengoku_MasakariAshigaruE
game.setKit 2 4 sengoku_yariAshigaruE
rem *** Active Combat Area ***

game.setActiveCombatArea 512 512 1024 1024

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Sounds/Environment

game.assaultTeam 2

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 937.2/18.07/961.78
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 937.2/18.07/961.78

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.7/0.67/0.7
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 0.9/0.75/0.7
water.deepColor 0.4
water.waterAlphaDepth 0.5
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 0.5

run custom
AnimationStateMachine.init