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Archives/bf1942/levels/Omaha_Beach.rfa
bf1942/levels/Omaha_Beach/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\Omaha_Beach\Heightmap
GeometryTemplate.materialMap bf1942\levels\Omaha_Beach\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.350000
GeometryTemplate.texBaseName bf1942\levels\Omaha_Beach\Textures\Tx
GeometryTemplate.texOffsetX 2
GeometryTemplate.texOffsetY 2
GeometryTemplate.detailTexName bf1942\levels\Omaha_Beach\Textures\Detail
GeometryTemplate.waterLevel 17.000000
GeometryTemplate.seaFloorLevel -40
GeometryTemplate.waveHeight 0.0
GeometryTemplate.lodDistance 350
Water.baseTex texture/Water
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 2048
Terrain.ShadowAmbient 120/120/120
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\Omaha_Beach\Heightmap
GeometryTemplate.materialMap bf1942\levels\Omaha_Beach\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.350000
GeometryTemplate.texBaseName bf1942\levels\Omaha_Beach\Textures\Tx
GeometryTemplate.texOffsetX 2
GeometryTemplate.texOffsetY 2
GeometryTemplate.detailTexName bf1942\levels\Omaha_Beach\Textures\Detail
GeometryTemplate.waterLevel 17.000000
GeometryTemplate.seaFloorLevel -40
GeometryTemplate.waveHeight 0.0
GeometryTemplate.lodDistance 350
Water.baseTex texture/Water
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 2048
Terrain.ShadowAmbient 120/120/120
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5