This page is under construction
Archives/bf1942/levels/Omaha_Beach.rfa
bf1942/levels/Omaha_Beach/ai/conditions.con
rem *** Create Conditions ***

rem *** Omaha Beach ***

rem ** Common **

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** American **

rem ** land **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem ** westWall & eastWall **
aiStrategy.createConstantCondition minTwoEnemyCentreCond Crisp EqualGreater Enemy Centre 2
aiStrategy.setConditionStrength Required

rem ** wallTake **
aiStrategy.createConstantCondition maxThreeEnemyCentreCond Crisp EqualSmaller Enemy Centre 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition oneEnemyStrongPointCond Crisp Equal Enemy StrongPoint 1
aiStrategy.setConditionStrength Required

rem ** city **
aiStrategy.createConstantCondition minTwoFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required


rem ** German **

rem ** beachDefencePrereq **
aiStrategy.createConstantCondition maxTwoEnemyAreasCond Crisp EqualSmaller Enemy NumberOfFriendlyAreas 3
aiStrategy.setConditionStrength Required

rem ** wallRepulsePrereq **
aiStrategy.createConstantCondition maxEightEnemyAreasCond Crisp EqualSmaller Enemy NumberOfFriendlyAreas 8
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minFourEnemyAreasCond Crisp EqualGreater Enemy NumberOfFriendlyAreas 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noEnemyCloseCond Crisp Equal Enemy Close 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy Base 0
aiStrategy.setConditionStrength Required

rem ** retake **
aiStrategy.createConstantCondition maxOneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required