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Archives/bf1942/levels/DonkeyKong.rfa
bf1942/levels/DonkeyKong/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DonkeyKong\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.754000/0.765000/0.800000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.068000/0.040000/0.070000
renderer.diffuseColor 0.400000/0.380000/0.250000
renderer.specularColor 0.200000/0.200000/0.200000
renderer.animatedMeshAmbientColor 0.3

textureManager.alternativePath bf1942/levels/DonkeyKong/Texture

shadow.shadowColor 0.550000

Game.setViewDistance 800
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 2000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJPFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag

game.setTeamSkin 1 AshigaruW
game.setKit 1 0 sengoku_TeppouAshigaru
game.setKit 1 1 sengoku_KatanaAshigaru
game.setKit 1 2 sengoku_YumiAshigaru
game.setKit 1 3 sengoku_MasakariAshigaru
game.setKit 1 4 sengoku_yariAshigaru

game.setTeamSkin 2 AshigaruE
game.setKit 2 0 sengoku_TeppouAshigaruE
game.setKit 2 1 sengoku_KatanaAshigaruE
game.setKit 2 2 sengoku_YumiAshigaruE
game.setKit 2 3 sengoku_MasakariAshigaruE
game.setKit 2 4 sengoku_yariAshigaruE

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run objects/objects
AnimationStateMachine.init


game.setBeforeSpawnCameraPosition 1 527.159363/1053.690918/189.039658
game.setBeforeSpawnCameraPosition 2 527.159363/1053.690918/189.039658