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Archives/bf1942/levels/DonkeyKong.rfa
bf1942/levels/DonkeyKong/Objects/MedPack.con
ObjectTemplate.create HandFireArms MedPack
ObjectTemplate.geometry onigiri
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/MedPack.ssc
ObjectTemplate.itemIndex 5
rem ** Magtype == 1 is healing type
ObjectTemplate.magType 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magSize 1
ObjectTemplate.GUIIndex 9
ObjectTemplate.setHudAmmoType ATIconAndHeatBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_onigiri.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.aitemplate MedPackAI
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.setAmmoBarTextPosX 1
rem *** Recover time
ObjectTemplate.reloadtime 1.5
rem *** Use medpack time
ObjectTemplate.roundOfFire 0.01
ObjectTemplate.autoReload 0
ObjectTemplate.createSkeleton animations/MedPack.ske
ObjectTemplate.useSkeletonPartAsMain base
rem ObjectTemplate.addTemplate MedPackLod
rem *** Objects ***
ObjectTemplate.create SimpleObject MedPackSimple
ObjectTemplate.geometry onigiri
ObjectTemplate.create AnimatedBundle MedPackComplex
ObjectTemplate.geometry onigiri
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/MedPack.ske
ObjectTemplate.create LodObject MedPackLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate MedPackComplex
ObjectTemplate.addTemplate MedPackSimple
GeometryTemplate.create StandardMesh onigiri
GeometryTemplate.file onigiri
ObjectTemplate.geometry onigiri
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/MedPack.ssc
ObjectTemplate.itemIndex 5
rem ** Magtype == 1 is healing type
ObjectTemplate.magType 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magSize 1
ObjectTemplate.GUIIndex 9
ObjectTemplate.setHudAmmoType ATIconAndHeatBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_onigiri.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.aitemplate MedPackAI
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.setAmmoBarTextPosX 1
rem *** Recover time
ObjectTemplate.reloadtime 1.5
rem *** Use medpack time
ObjectTemplate.roundOfFire 0.01
ObjectTemplate.autoReload 0
ObjectTemplate.createSkeleton animations/MedPack.ske
ObjectTemplate.useSkeletonPartAsMain base
rem ObjectTemplate.addTemplate MedPackLod
rem *** Objects ***
ObjectTemplate.create SimpleObject MedPackSimple
ObjectTemplate.geometry onigiri
ObjectTemplate.create AnimatedBundle MedPackComplex
ObjectTemplate.geometry onigiri
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/MedPack.ske
ObjectTemplate.create LodObject MedPackLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate MedPackComplex
ObjectTemplate.addTemplate MedPackSimple
GeometryTemplate.create StandardMesh onigiri
GeometryTemplate.file onigiri