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Archives/bf1942/levels/DonkeyKong.rfa
bf1942/levels/DonkeyKong/Objects/kouhei3shu.con
rem ********   katana       ************
ObjectTemplate.create HandFireArms Ammonigiri
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 2
ObjectTemplate.Geometry kyukyubako
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.projectileTemplate Ammonigiriprojectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 3
ObjectTemplate.magType 0
ObjectTemplate.AmmoType 8
ObjectTemplate.reloadtime 1.2
ObjectTemplate.fireOnce c_True
ObjectTemplate.roundOfFire 12
ObjectTemplate.GUIIndex 82
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_bento.tga"
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setHasMag 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/aikuchi.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate kidate
ObjectTemplate.fireDelay 0.2
ObjectTemplate.velocity 10
ObjectTemplate.addRootSpeed 1
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.autoReload 1
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain Base

ObjectTemplate.addFireArmsPosition 0/0.5/0.8 0/-12/0

ObjectTemplate.setAmmoBarTextPosX 1
rem ********   katana       ************
ObjectTemplate.create HandFireArms hashigo
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 11
rem ObjectTemplate.Geometry hashigo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.projectileTemplate hashigoprojectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 5
ObjectTemplate.AmmoType 7
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1.2
ObjectTemplate.fireOnce c_True
ObjectTemplate.roundOfFire 12
ObjectTemplate.GUIIndex 82
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_hashigo.tga"
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/aikuchi.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate kidate
ObjectTemplate.fireDelay 0.5
ObjectTemplate.velocity 10
ObjectTemplate.addRootSpeed 1
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hideDuringFireTime 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.setWeaponLink 4
ObjectTemplate.addFireArmsPosition 0/0.5/0.2 0/0/0

ObjectTemplate.setAmmoBarTextPosX 2
rem ************************* projectile ****************************
ObjectTemplate.create Projectile ammonigiriprojectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate ammonigiriSpawner
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.DetonateOnWaterCollision 1

ObjectTemplate.create Projectile kidateprojectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate kidateSpawner
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.DetonateOnWaterCollision 1

ObjectTemplate.create Projectile hashigoprojectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate hashigoSpawner
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.DetonateOnWaterCollision 1

rem ********* Spawner *********
ObjectTemplate.create ObjectSpawner kidateSpawner
ObjectTemplate.setObjectTemplate 1 kidateObj
ObjectTemplate.setObjectTemplate 2 kidateObj
ObjectTemplate.holdObject 0
ObjectTemplate.minSpawnDelay 0
ObjectTemplate.maxSpawnDelay 0
ObjectTemplate.TimeToLive 40
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/.17/0
ObjectTemplate.team 2
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 2

ObjectTemplate.create ObjectSpawner ammonigiriSpawner
ObjectTemplate.setObjectTemplate 1 ammonigiriObj
ObjectTemplate.setObjectTemplate 2 ammonigiriObj
ObjectTemplate.holdObject 0
ObjectTemplate.minSpawnDelay 0
ObjectTemplate.maxSpawnDelay 0
ObjectTemplate.TimeToLive 40
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/.17/0
ObjectTemplate.team 2
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 2

ObjectTemplate.create ObjectSpawner hashigoSpawner
ObjectTemplate.setObjectTemplate 1 hashigoObj
ObjectTemplate.setObjectTemplate 2 hashigoObj
ObjectTemplate.holdObject 0
ObjectTemplate.minSpawnDelay 0
ObjectTemplate.maxSpawnDelay 0
ObjectTemplate.TimeToLive 40
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/.17/0
ObjectTemplate.team 2
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 2

rem ********* Object **********
ObjectTemplate.create PlayerControlObject kidateObj
ObjectTemplate.netWorkableInfo kouheiBodyInfo
ObjectTemplate.geometry kidate
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
OBjectTEmplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 50
ObjectTemplate.maxhitPoints 50
ObjectTemplate.timetoliveafterdeath 5
ObjectTemplate.fadeAtTimeToLiveAfterDeath 5
ObjectTemplate.timeToStartFadeAfterDeath 3
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 0.5
ObjectTemplate.setMinimapIcon "Weapon/Icon_blank.tga"
ObjectTemplate.mass 400
rem ObjectTemplate.inertiaModifier 0/0/0
ObjectTemplate.Radius 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.addTemplate kouheiEngine
ObjectTemplate.setPosition 0/0.215/0

ObjectTemplate.create PlayerControlObject hashigoObj
ObjectTemplate.netWorkableInfo kouheiBodyInfo
ObjectTemplate.geometry hashigo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 120
ObjectTemplate.maxhitpoints 120
ObjectTemplate.criticalDamage 120
ObjectTemplate.hpLostWhileCriticalDamage 0.5
ObjectTemplate.timetoliveafterdeath 5
ObjectTemplate.fadeAtTimeToLiveAfterDeath 5
ObjectTemplate.timeToStartFadeAfterDeath 3
ObjectTemplate.setMinimapIcon "Weapon/Icon_blank.tga"
ObjectTemplate.mass 2300
ObjectTemplate.inertiaModifier 0/0/0
ObjectTemplate.Radius 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.addToCollisionGroup c_CGLadders
ObjectTemplate.addTemplate kouheiEngine2
ObjectTemplate.setPosition 0/-1.7/0

ObjectTemplate.create PlayerControlObject ammonigiriObj
ObjectTemplate.netWorkableInfo kouheiBodyInfo
ObjectTemplate.geometry kyukyubako
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
OBjectTEmplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 50
ObjectTemplate.maxhitPoints 50
ObjectTemplate.timetoliveafterdeath 5
ObjectTemplate.fadeAtTimeToLiveAfterDeath 5
ObjectTemplate.timeToStartFadeAfterDeath 3
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 0.5
ObjectTemplate.setMinimapIcon "Weapon/Icon_blank.tga"
ObjectTemplate.mass 2300
rem ObjectTemplate.inertiaModifier 0/0/0
ObjectTemplate.Radius 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
rem ObjectTemplate.addTemplate bentoSupplyDepot
ObjectTemplate.addTemplate kouheiEngine2
ObjectTemplate.setPosition 0/0.22/0

ObjectTemplate.create SupplyDepot bentoSupplyDepot
ObjectTemplate.radius 5
ObjectTemplate.team 0
ObjectTemplate.setHealth -1 1.5 0
ObjectTemplate.addAmmoType 9 6 0.75 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.loadSoundScript ......CommonSoundsSupplyDepot.ssc