This page is under construction
Archives/bf1942/levels/DonkeyKong.rfa
bf1942/levels/DonkeyKong/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_04.dds
NegativeX = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_02.dds
PositiveY = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_05.dds
NegativeY = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_06.dds
PositiveZ = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_03.dds
NegativeZ = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_01.dds