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Archives/bf1942/levels/DonkeyKong.rfa
bf1942/levels/DonkeyKong/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_04.dds NegativeX = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_02.dds PositiveY = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_05.dds NegativeY = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_06.dds PositiveZ = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_03.dds NegativeZ = sengoku\levels\DonkeyKong\Textures\env_DonkeyKong_01.dds