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Archives/bf1942/levels/Operation_Forager/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/AIpathFinding.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
ai.numAStarResources 10


rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel

rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 2.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 428.61/256.04,620.74/316.34
ai.setSmoothing 0 20

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 0.5 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 428.65/270.01,630.17/325.54,510.22/496.40,388.73/625.58,350.27/437.14
ai.setSmoothing 1 10

rem *** Boat ***
rem ai.addSearchMap Boat2 1 3.0 0 0.5 0.3 2.5 0 2 5
ai.addSearchMap Boat2 1 1.6 0 0.5 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 301.0/773.0,492.0/739.0,
rem ai.setSmoothing 2 20

rem *** LandingCraft ***
rem ai.addSearchMap LandingCraft3
ai.addSearchMap LandingCraft3 1 0.8 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3 301.0/773.0,492.0/739.0,383.0/732.0
rem ai.setSmoothing 3 20

rem *** Car ***
ai.addSearchMap Car4 0 0 20 2.8 0.3 2.5 0
ai.addSearchType Car 2 0
ai.setMapSpawnPoints 2 428.28/262.17,612.30/317.57,383.0/732.0
ai.setSmoothing 4 6


rem *** Load maps ***
ai.loadMaps

rem ----------------------------------------------------------------------------
endIf