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Archives/bf1942/levels/Operation_Forager/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/animations/newWeapons/fukiya/ChangeWeapon.con
AnimationStateMachine.createState Ub_StandRaiseWeaponfukiya
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3Pdeployfukiya.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1Pdeployfukiya.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0

AnimationStateMachine.createState Ub_CrouchRaiseWeaponfukiya
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3Pdeployfukiya.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1Pdeployfukiya.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching


AnimationStateMachine.createState Ub_LieRaiseWeaponfukiya
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3Pdeployfukiya.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1Pdeployfukiya.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0