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Archives/bf1942/levels/Operation_Forager/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/animations/newWeapons/fukiya/Jump.con
AnimationStateMachine.createState Lb_StandJumpfukiya
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpStandLower.baf 0.8 0
AnimationStateMachine.addTransitionWhenDone Lb_Stand
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 4.0

AnimationStateMachine.createState Lb_RunJumpfukiya
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf 1.0 0
AnimationStateMachine.addTransitionWhenDone Lb_RunForward
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 100.0

AnimationStateMachine.createState Lb_RunJumpBackwardfukiya
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf -1.2 0
AnimationStateMachine.addTransitionWhenDone Lb_RunBackward
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 50.0

AnimationStateMachine.createState Ub_StandJumpfukiya
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3pJumpStandUpperfukiya.baf 0.8 0
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pRunfukiya.baf 0.4 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionWhenDone Ub_StandAimfukiya
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 4.0

AnimationStateMachine.createState Ub_RunJumpfukiya
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PJumpRunUpperfukiya.baf 1 0
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pRunfukiya.baf 1.2 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionWhenDone Ub_RunForwardfukiya
AnimationStateMachine.setMorphFactor 100.0