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Archives/bf1942/levels/Operation_Forager/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/animations/newWeapons/fukiya/Lie.con
AnimationStateMachine.createState Lb_Liefukiya
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.returnToState Lb_Liefukiya
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying

AnimationStateMachine.createState Lb_LieForwardfukiya
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForwardfukiya
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieBackwardfukiya
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackwardfukiya
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieTurnLeftfukiya
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeftfukiya
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieTurnRightfukiya
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRightfukiya
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieStrafeLeftfukiya
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieStrafeRightfukiya
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRightfukiya
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Ub_CrouchToLiefukiya
rem AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PJump2LieUpperfukiya.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liefukiya
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.setFlag c_AsmIsLying

AnimationStateMachine.createState Ub_LieToCrouchfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PCrouch2LieUpperfukiya.baf -2 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Crouchfukiya
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 4.0

AnimationStateMachine.createState Ub_LieToStandfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PCrouch2LieUpperfukiya.baf -2 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.addTransitionWhenDone Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setFlag c_AsmIsLying

AnimationStateMachine.createState Ub_Liefukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PLieBreathUpperfukiya.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pLieAimfukiya.baf 0.2 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightfukiya
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirefukiya
AnimationStateMachine.returnToState Ub_Liefukiya
AnimationStateMachine.setMorphFactor 0.7


AnimationStateMachine.createState Ub_LieForwardfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PLieForwardUpperfukiya.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pCrawlfukiya.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardfukiya
AnimationStateMachine.returnToState Ub_Liefukiya
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_LieBackwardfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PLieForwardUpperfukiya.baf -1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pCrawlfukiya.baf -1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardfukiya
AnimationStateMachine.returnToState Ub_Liefukiya
AnimationStateMachine.setMorphFactor 0.5

rem --- Turn ---
AnimationStateMachine.createState Ub_LieTurnLeftfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PLieTurnLeftUpperfukiya.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pCrawlfukiya.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftfukiya
AnimationStateMachine.returnToState Ub_Liefukiya
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_LieTurnRightfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PLieTurnRightUpperfukiya.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pCrawlfukiya.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightfukiya
AnimationStateMachine.returnToState Ub_Liefukiya
AnimationStateMachine.setMorphFactor 0.5

rem ----- Strafe ------
AnimationStateMachine.createState Ub_LieStrafeLeftfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PLieTurnLeftUpperfukiya.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pCrawlfukiya.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftfukiya
AnimationStateMachine.returnToState Ub_Liefukiya
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_LieStrafeRightfukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PLieTurnRightUpperfukiya.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1pCrawlfukiya.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftfukiya
AnimationStateMachine.returnToState Ub_Liefukiya
AnimationStateMachine.setMorphFactor 0.5

rem RunToLie
AnimationStateMachine.createState Ub_RunStandToLiefukiya
AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PJump2LieUpperfukiya.baf 1.5 c_AsmPlayOnce
rem AnimationStateMachine.addAnimation Animations/Lie/3p/fukiya/3PJump2LieUpperfukiya.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liefukiya
AnimationStateMachine.setMorphFactor 4.0