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Archives/bf1942/levels/Operation_Forager/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/animations/newWeapons/fukiya/Shoot.con
AnimationStateMachine.createState Ub_Firefukiya
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3pFirefukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1pFirefukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1

AnimationStateMachine.createState Ub_LieFirefukiya
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3pLieFirefukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1pLieFirefukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirefukiya
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1