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Archives/bf1942/levels/sasuke_ninja-warrior.rfa
bf1942/levels/sasuke_ninja-warrior/StandardMesh/diorama_sky_Midway_M1.rs
subshader "sky_Midway_M1_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}
subshader "sky_Midway_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sky_DarkNight_05";
}