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Archives/bf1942/levels/sasuke_ninja-warrior.rfa
bf1942/levels/sasuke_ninja-warrior/init.con.backup
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\sasuke_ninja-warrior\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.fogColorVec 0.1/0.1/0.1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.2/0.2/0.2
rem renderer.globalAmbientColor 0.140000/0.120000/0.130000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.400000/0.380000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshDiffuseFactor 0.8
renderer.animatedMeshAmbientColor 0.25
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.6
Game.spawnPlayers 1
Game.setViewDistance 600
renderer.fogstart 0
renderer.fogend 1000
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedjapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/go
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.95/1/0.85
water.deepColor 0.5
water.waterAlphaDepth 3.0
water.waterColordepth 6
water.waterShallowAlpha 0.1
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 523.222/61.1/421.8
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 523.222/61.1/421.8
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\sasuke_ninja-warrior\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.fogColorVec 0.1/0.1/0.1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.2/0.2/0.2
rem renderer.globalAmbientColor 0.140000/0.120000/0.130000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.400000/0.380000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshDiffuseFactor 0.8
renderer.animatedMeshAmbientColor 0.25
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.6
Game.spawnPlayers 1
Game.setViewDistance 600
renderer.fogstart 0
renderer.fogend 1000
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedjapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/go
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.95/1/0.85
water.deepColor 0.5
water.waterAlphaDepth 3.0
water.waterColordepth 6
water.waterShallowAlpha 0.1
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 523.222/61.1/421.8
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 523.222/61.1/421.8