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archives/bf1942/levels/okazakikouen_mmxii.rfa
bf1942/levels/okazakikouen_mmxii/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\okazakikouen_mmxii\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.674510/0.619608/0.549020
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 850
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 850

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 okazaeSoldier
game.setKit 1 0 Jap_okazaemon
game.setKit 1 1 Jap_okazaemon
game.setKit 1 2 Jap_okazaemon
game.setKit 1 3 Jap_okazaemon
game.setKit 1 4 Jap_okazaemon
beginrem
game.setKit 1 5
game.setKit 1 6
game.setKit 1 7
game.setKit 1 8 US
game.setKit 1 9 AnimatedUsFlag
endrem



game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Assault
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Assault
game.setKit 2 3 US_Assault
game.setKit 2 4 US_Assault

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1096.028809/146.335846/1036.299072
game.setBeforeSpawnCameraPosition 2 1096.028809/146.335846/1036.299072