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Archives/bf1942/levels/RiverSide_Town.rfa
bf1942/levels/RiverSide_Town/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\RiverSide_Town\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.812/0.832/0.921
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.219608/0.258824/0.266667
renderer.ambientColor 0.192157/0.168627/0.192157
renderer.diffuseColor 0.376471/0.356863/0.301961
renderer.specularColor 0.337255/0.337255/0.337255
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/RiverSide_Town/Texture
textureManager.alternativePath Texture/Pacific
shadow.shadowColor 0.550000
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Sniper
game.setKit 1 1 Jap_LightInfantry
game.setKit 1 2 Jap_MachineGunner
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_PlatoonLeader
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Support
game.setKit 2 3 US_MedicB
game.setKit 2 4 US_EngineerB
game.setKit 2 5 US_Sergeant
game.setActiveCombatArea 256 256 512 512
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.400000/0.000000
water.scrollDirection2 0.600000/0.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.100000
water.scrollLayer2 0.100000
water.scrollNormalmap 0.120000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.819608/0.721569
water.deepColor 0.403922/0.619608/0.992157
water.waterAlphaDepth 10.000000
water.waterShallowAlpha 8.000000
game.setBeforeSpawnCameraPosition 1 534.489380/38.979073/491.078217
game.setBeforeSpawnCameraPosition 2 534.489380/38.979073/491.078217
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\RiverSide_Town\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.812/0.832/0.921
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.219608/0.258824/0.266667
renderer.ambientColor 0.192157/0.168627/0.192157
renderer.diffuseColor 0.376471/0.356863/0.301961
renderer.specularColor 0.337255/0.337255/0.337255
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/RiverSide_Town/Texture
textureManager.alternativePath Texture/Pacific
shadow.shadowColor 0.550000
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Sniper
game.setKit 1 1 Jap_LightInfantry
game.setKit 1 2 Jap_MachineGunner
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_PlatoonLeader
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Support
game.setKit 2 3 US_MedicB
game.setKit 2 4 US_EngineerB
game.setKit 2 5 US_Sergeant
game.setActiveCombatArea 256 256 512 512
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.400000/0.000000
water.scrollDirection2 0.600000/0.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.100000
water.scrollLayer2 0.100000
water.scrollNormalmap 0.120000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.819608/0.721569
water.deepColor 0.403922/0.619608/0.992157
water.waterAlphaDepth 10.000000
water.waterShallowAlpha 8.000000
game.setBeforeSpawnCameraPosition 1 534.489380/38.979073/491.078217
game.setBeforeSpawnCameraPosition 2 534.489380/38.979073/491.078217