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Archives/bf1942/levels/RiverSide_Town.rfa
bf1942/levels/RiverSide_Town/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = LOTRS\levels\RiverSide_Town\Textures\env_RiverSide_Town_04.dds NegativeX = LOTRS\levels\RiverSide_Town\Textures\env_RiverSide_Town_02.dds PositiveY = LOTRS\levels\RiverSide_Town\Textures\env_RiverSide_Town_05.dds NegativeY = LOTRS\levels\RiverSide_Town\Textures\env_RiverSide_Town_06.dds PositiveZ = LOTRS\levels\RiverSide_Town\Textures\env_RiverSide_Town_03.dds NegativeZ = LOTRS\levels\RiverSide_Town\Textures\env_RiverSide_Town_01.dds