This page is under construction
Archives/bf1942/levels/Ulithi_Atoll.rfa
bf1942/levels/Ulithi_Atoll/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Ulithi_Atoll\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.976600/0.968800/0.984400
renderer.fogstart 900
renderer.fogend 2000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.137255/0.113725/0.109804
renderer.ambientColor 0.184314/0.164706/0.200000
renderer.diffuseColor 0.427451/0.454902/0.470588
renderer.specularColor 0.274510/0.286275/0.321569
renderer.animatedMeshAmbientColor 0.3
game.setBeforeSpawnCameraPosition 1 2510.000000/230.000000/1000.000000
game.setBeforeSpawnCameraPosition 2 2510.000000/230.000000/1000.000000
textureManager.alternativePath bf1942/levels/Ulithi_Atoll/Texture/
textureManager.alternativePath texture
shadow.shadowColor 0.550000
Game.setViewDistance 2000
Game.spawnPlayers 1
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Sniper
game.setKit 1 1 Jap_LightInfantry
game.setKit 1 2 Jap_MachineGunner
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_PlatoonLeader
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Support
game.setKit 2 3 US_MedicB
game.setKit 2 4 US_EngineerB
game.setKit 2 5 US_Sergeant
game.setActiveCombatArea 0 0 4096 4096
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.730000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.shallowColor 0.95/1/0.85
water.deepColor 0.047059/0.419608/0.756863
water.waterAlphaDepth 3.200000
water.waterColordepth 6
water.waterShallowAlpha 0.100000
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Ulithi_Atoll\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.976600/0.968800/0.984400
renderer.fogstart 900
renderer.fogend 2000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.137255/0.113725/0.109804
renderer.ambientColor 0.184314/0.164706/0.200000
renderer.diffuseColor 0.427451/0.454902/0.470588
renderer.specularColor 0.274510/0.286275/0.321569
renderer.animatedMeshAmbientColor 0.3
game.setBeforeSpawnCameraPosition 1 2510.000000/230.000000/1000.000000
game.setBeforeSpawnCameraPosition 2 2510.000000/230.000000/1000.000000
textureManager.alternativePath bf1942/levels/Ulithi_Atoll/Texture/
textureManager.alternativePath texture
shadow.shadowColor 0.550000
Game.setViewDistance 2000
Game.spawnPlayers 1
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Sniper
game.setKit 1 1 Jap_LightInfantry
game.setKit 1 2 Jap_MachineGunner
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_PlatoonLeader
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Support
game.setKit 2 3 US_MedicB
game.setKit 2 4 US_EngineerB
game.setKit 2 5 US_Sergeant
game.setActiveCombatArea 0 0 4096 4096
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.730000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.shallowColor 0.95/1/0.85
water.deepColor 0.047059/0.419608/0.756863
water.waterAlphaDepth 3.200000
water.waterColordepth 6
water.waterShallowAlpha 0.100000