This page is under construction
Archives/bf1942/levels/Battle_of_Luzon.rfa
bf1942/levels/Battle_of_Luzon/init.con.backup
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Luzon\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1

renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.060000/0.060000/0.060000
renderer.diffuseColor 0.250000/0.250000/0.250000
renderer.specularColor 0.300000/0.310000/0.320000
renderer.animatedMeshAmbientColor 0.5

textureManager.alternativePath ../../bf1942/levels/Battle_of_Luzon/Texture/
textureManager.alternativePath Texture/Pacific

renderer.vertexFogEnable 1
renderer.fogColorVec 0.000000/0.094118/0.192157
renderer.fogstart 0
renderer.fogend 200

shadow.shadowColor 0.400000

Game.setViewDistance 200
Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Sniper
game.setKit 1 1 Jap_LightInfantry
game.setKit 1 2 Jap_MachineGunner
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_PlatoonLeader

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Support
game.setKit 2 3 US_MedicB
game.setKit 2 4 US_EngineerB
game.setKit 2 5 US_Sergeant
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.000000/0.000000
water.deepColor 0.000000/0.000000/0.000000
water.waterAlphaDepth 1.000000
water.waterShallowAlpha 1.000000