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Archives/bf1942/levels/Coral_sea.rfa
bf1942/Levels/Coral_sea/Objects/Hiryu/Physics.con


rem *** ShokakuEngine ***
ObjectTemplate.create Engine ShokakuEngine
ObjectTemplate.setNetworkableInfo ShokakuEngineInfo
ObjectTemplate.loadSoundScript Sounds/ShokakuEngine.ssc
ObjectTemplate.setMinRotation 0/0/-4000
ObjectTemplate.setMaxRotation 0/0/5000
ObjectTemplate.setMaxSpeed 0/0/5000
ObjectTemplate.setAcceleration 0/0/5000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETShip
ObjectTemplate.setTorque 1.5
ObjectTemplate.setDifferential 1.5
ObjectTemplate.setNoPropellerEffectAtSpeed 120


rem *** ShokakuRudder ***
ObjectTemplate.create Wing ShokakuRudder
ObjectTemplate.setMinRotation 0/-250/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2


rem *** ShokakuHullWing ***
ObjectTemplate.create Wing ShokakuHullWing
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/-10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2


rem *** ShokakuFloater ***
ObjectTemplate.create FloatingBundle ShokakuFloater
ObjectTemplate.setHullHeight 15
ObjectTemplate.setFloatMaxLift 5
ObjectTemplate.setFloatMinLift 5