This page is under construction
Archives/bf1942/levels/Mogadishu.rfa
Bf1942/Levels/Mogadishu/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Mogadishu\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .15/.15/.15
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.FogColorVec 0.773/0.812/0.867
rem renderer.FogColorVec 0.785/0.840/0.902
rem renderer.FogColorVec 0.699/0.453/0.141
renderer.fogLinearStart 150
renderer.fogLinearEnd 200
rem renderer.ambientColor 0.641/0.414/0.137
renderer.ambientColor .18/.15/.13
renderer.diffuseColor .4/.35/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/sky
textureManager.alternativePath Texture/africa

shadow.shadowColor 0.4

Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 200


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 Somalia_Militia
game.setKit 1 0 Militia_Leader
game.setKit 1 1 Militia_Assault
game.setKit 1 2 Militia_Regular
game.setKit 1 3 Militia_LightSupport
game.setKit 1 4 Militia_HeavySupport
game.setKit 1 5 Militia_RPG

game.setTeamSkin 2 US_TaskForceRanger
game.setKit 2 0 TaskForce_Officer
game.setKit 2 1 TaskForce_Assault
game.setKit 2 2 TaskForce_Grenadier
game.setKit 2 3 TaskForce_HeavyAssault
game.setKit 2 4 Delta_CQB_Medic
game.setKit 2 5 Delta_Sniper

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.95/1/0.85
water.deepColor 0.5
water.waterAlphaDepth 3.0
water.waterColordepth 6
water.waterShallowAlpha 0.1

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 586.19/42.57/534.64
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 586.19/42.57/534.64

game.enablefreecamera 1