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Archives/bf1942/levels/Afgoy.rfa
bf1942/Levels/Afgoy/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\El_Alamein\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.83/0.73/0.58
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.17
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/Africa
textureManager.alternativePath Texture/cis/buildings/

shadow.shadowColor 0.45

rem *** Changed by mats. Higher number later after optimization.
Game.setViewDistance 400
renderer.fogstart 100
renderer.fogend 500
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSomFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 Somalia_Militia
game.setKit 1 0 Militia_Leader
game.setKit 1 1 Militia_Assault
game.setKit 1 2 Militia_Regular
game.setKit 1 3 Militia_LightSupport
game.setKit 1 4 Militia_HeavySupport
game.setKit 1 5 Militia_RPG

game.setTeamSkin 2 US_Ranger
game.setKit 2 0 Ranger_Officer
game.setKit 2 1 Ranger_Assault
game.setKit 2 2 Ranger_Grenadier
game.setKit 2 3 Ranger_HeavyAssault
game.setKit 2 4 Ranger_Support
game.setKit 2 5 Ranger_Sniper

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run sounds/environment
run objects/objects

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.55/0.49/0.3
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.4/0.37/0.19
water.waterAlphaDepth 1.5
water.wateShallowAlpha 1.5
water.deepColor 0.55/0.49/0.3

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1451/28/1721
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 90/34/608

game.enablefreecamera 1