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Archives/bf1942/levels/Afgoy.rfa
bf1942/Levels/Afgoy/objects/Buildings/CIS/VehicleHangar/Objects.con

rem *** CIS_VehicleHangar ***
ObjectTemplate.create PlayerControlObject CIS_VehicleHangar
ObjectTemplate.geometry CIS_VehicleHangar
ObjectTemplate.setNetworkableInfo CIS_VehicleHangarInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate VehicleHangar_Entry
ObjectTemplate.setPosition -1.8/1.2/4.512
ObjectTemplate.addTemplate VehicleHangar_Seat
ObjectTemplate.setPosition -1.8/1.2/4.512
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate VehicleHangar_Camera
ObjectTemplate.setPosition 10.5/4.49/0
rem ObjectTemplate.setPosition -1.6/2/3.9
ObjectTemplate.setRotation -90/5/0
ObjectTemplate.addTemplate VehicleHangar_DoorLeft
ObjectTemplate.setPosition 296.67/1.68/2.136
ObjectTemplate.addTemplate VehicleHangar_DoorRight
ObjectTemplate.setPosition -306.54/1.68/-2.136
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1.8/2/3.5 -90/0/0
ObjectTemplate.GUIIndex 205
ObjectTemplate.hasArmor 1
ObjectTemplate.material 45
ObjectTemplate.hitpoints 9999
ObjectTemplate.maxhitpoints 9999
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setMinimapIcon "cis/Minimap/invisible.tga"
ObjectTemplate.setVehicleIcon "cis/vehicles/invisible.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** VehicleHangar_DoorLeft ***
ObjectTemplate.create RotationalBundle VehicleHangar_DoorLeft
ObjectTemplate.loadSoundScript Sounds/VehicleHangar.ssc
ObjectTemplate.setNetworkableInfo CIS_VehicleHangarDoorInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate VehicleHangar_Door
ObjectTemplate.setPosition -300/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0.8/0/0
ObjectTemplate.setMaxSpeed 0.4/0/0
ObjectTemplate.setAcceleration 0.5/0/0
ObjectTemplate.setInputToYaw c_PIYaw
ObjectTemplate.setAutomaticReset 0


rem *** VehicleHangar_DoorRight ***
ObjectTemplate.create RotationalBundle VehicleHangar_DoorRight
ObjectTemplate.loadSoundScript Sounds/VehicleHangar.ssc
ObjectTemplate.setNetworkableInfo CIS_VehicleHangarDoorInfo
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate VehicleHangar_Door
ObjectTemplate.setPosition 303.27/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0.8/0/0
ObjectTemplate.setMaxSpeed 0.4/0/0
ObjectTemplate.setAcceleration 0.5/0/0
ObjectTemplate.setInputToYaw c_PIYaw
ObjectTemplate.setAutomaticReset 0


ObjectTemplate.create SimpleObject VehicleHangar_Door
ObjectTemplate.geometry CIS_VehicleHangar_Door
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1


rem *** VehicleHangar_Camera ***
ObjectTemplate.create Camera VehicleHangar_Camera
ObjectTemplate.setMinRotation -110/-40/0
ObjectTemplate.setMaxRotation 110/40/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.CVMInside 1
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.CVMTrace 0
ObjectTemplate.CVMExternTrace 0


rem *** VehicleHangar_Seat ***
ObjectTemplate.create SeatObject VehicleHangar_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside

rem *** VehicleHangar_Entry ***
ObjectTemplate.create EntryPoint VehicleHangar_Entry
ObjectTemplate.setEntryRadius 1.5