This page is under construction
Archives/bf1942/levels/Hornet_Nest.rfa
BF1942/levels/Hornet_Nest/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 397.36/52.2855/615.781
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 392.183/50.6285/392.964
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 397.36/52.2855/615.781
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 392.183/50.6285/392.964
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 397.36/52.2855/615.781
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 392.183/50.6285/392.964
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 397.36/52.2855/615.781
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 392.183/50.6285/392.964
Object.rotation 0/0/0
endIf