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Archives/bf1942/levels/Baidoa.rfa
bf1942/Levels/Baidoa/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\el_alamein\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .12/.11/.1
renderer.ambientColor .09/.08/.07
renderer.diffuseColor .5/.45/.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.883/0.598/0.398
textureManager.alternativePath Texture/sky
textureManager.alternativePath Texture/africa
shadow.shadowColor 0.550000
Game.setViewDistance 250
renderer.fogstart 70
renderer.fogend 200
Game.spawnPlayers 1
rem renderer.fogstart 125 (test)
rem renderer.fogend 450 (test)
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSomFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 Somalia_Militia
game.setKit 1 0 Militia_Leader
game.setKit 1 1 Militia_Assault
game.setKit 1 2 Militia_Regular
game.setKit 1 3 Militia_LightSupport
game.setKit 1 4 Militia_HeavySupport
game.setKit 1 5 Militia_RPG
game.setTeamSkin 2 US_TaskForceRanger
game.setKit 2 0 Delta_Sniper
game.setKit 2 1 Ranger_Officer
game.setKit 2 2 Ranger_Assault
game.setKit 2 3 Ranger_Grenadier
game.setKit 2 4 Delta_CQB_Medic
game.setKit 2 5 Ranger_Support
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run sounds/environment
run objects/objects
game.assaultTeam 2
water.specularEnable 0
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.55/0.49/0.3
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.005
water.specularStreakFactor 0
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.1/0.1/-0.1
water.color 0.4/0.37/0.19
water.waterAlphaDepth 1.5
water.wateShallowAlpha 1.5
water.deepColor 0.55/0.49/0.3
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1059.68/98.19/1007.49
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 409.53/97.00/141.23
game.enablefreecamera 1
renderer.globalLodPercent 1
renderer.globalAmbientColor .12/.11/.1
renderer.ambientColor .09/.08/.07
renderer.diffuseColor .5/.45/.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.883/0.598/0.398
textureManager.alternativePath Texture/sky
textureManager.alternativePath Texture/africa
shadow.shadowColor 0.550000
Game.setViewDistance 250
renderer.fogstart 70
renderer.fogend 200
Game.spawnPlayers 1
rem renderer.fogstart 125 (test)
rem renderer.fogend 450 (test)
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSomFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 Somalia_Militia
game.setKit 1 0 Militia_Leader
game.setKit 1 1 Militia_Assault
game.setKit 1 2 Militia_Regular
game.setKit 1 3 Militia_LightSupport
game.setKit 1 4 Militia_HeavySupport
game.setKit 1 5 Militia_RPG
game.setTeamSkin 2 US_TaskForceRanger
game.setKit 2 0 Delta_Sniper
game.setKit 2 1 Ranger_Officer
game.setKit 2 2 Ranger_Assault
game.setKit 2 3 Ranger_Grenadier
game.setKit 2 4 Delta_CQB_Medic
game.setKit 2 5 Ranger_Support
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run sounds/environment
run objects/objects
game.assaultTeam 2
water.specularEnable 0
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.55/0.49/0.3
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.005
water.specularStreakFactor 0
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.1/0.1/-0.1
water.color 0.4/0.37/0.19
water.waterAlphaDepth 1.5
water.wateShallowAlpha 1.5
water.deepColor 0.55/0.49/0.3
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1059.68/98.19/1007.49
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 409.53/97.00/141.23
game.enablefreecamera 1