This page is under construction
Archives/bf1942/levels/Baidoa.rfa
bf1942/Levels/Baidoa/ObjectiveMode/ObjectiveSpawners.con
rem ============================= OBJECTS to destroy ================



rem --- East_Harwick_RadarTower_Spawner ---
Object.create CIS_obj_weaponscache_spawner
Object.absolutePosition 1215.26/76.2/1085.82
Object.Rotation -142/0/0
Object.setName weaponscache01
Object.setTeam 1

rem --- CIS_obj_weaponscache_Spawner ---
Object.create CIS_obj_weaponscache_Spawner
Object.absolutePosition 1211.16/76.2/1070.62
Object.Rotation -181/0/0
Object.setName weaponscache02
Object.setTeam 1

rem --- CIS_obj_weaponscache_Spawner ---
Object.create CIS_obj_weaponscache_Spawner
Object.absolutePosition 1051.45/76.2/1097.31
Object.Rotation 270/0/0
Object.setName weaponscache03
Object.setTeam 1

rem --- CIS_obj_weaponscache_Spawner ---
Object.create CIS_obj_weaponscache_Spawner
Object.absolutePosition 1461.63/76.1981/559.421
Object.Rotation 150/0/0
Object.setName weaponscache04
Object.setTeam 1




rem // Axis = 1 , Allied = 2
rem ============================= ATTACKERS ========================================

Object.create DestroyObjectiveSpawner01
object.setName ObjectiveSpawner01

Object.create DestroyObjectiveSpawner02
object.setName ObjectiveSpawner02

Object.create DestroyObjectiveSpawner03
object.setName ObjectiveSpawner03

Object.create DestroyObjectiveSpawner04
object.setName ObjectiveSpawner04


object.create ANDCompositeObjectiveSpawner
object.setName ALLIED

object.create TimerObjectiveSpawner
object.setName AXIS