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Archives/bf1942/levels/The_Highschool.rfa
bf1942/levels/The_Highschool/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\the_highschool\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.2/0.2/0.2
renderer.ambientColor 0.094118/0.094118/0.094118
renderer.diffuseColor 0.376471/0.364706/0.356863
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.694118/0.749020/0.839216
Renderer.AnimatedMeshAmbient 1
rem renderer.animatedMeshAmbientColor 1
rem Renderer.AnimatedMeshDiffuseFactor 1

rem textureManager.alternativePath bf1942\levels\the_highschool\Textures
rem textureManager.alternativePath Texture/Pacific

shadow.shadowColor 0.5

Game.setViewDistance 500
Game.spawnPlayers 1
rem renderer.fogstart 400
rem renderer.fogend 500

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

game.setTeamSkin 1 Player
game.setKit 1 0 SoccerPlayerRed
game.setKit 1 1 SoccerPlayerBlue
game.setKit 1 2 SoccerPlayerYellow
game.setKit 1 3 SoccerPlayerGreen
game.setKit 1 4 SoccerPlayerOrange

game.setTeamSkin 2 Jersey
game.setKit 2 0 Referee
game.setKit 2 1 Supporter
game.setKit 2 2 soldier_squid
game.setKit 2 3 soldier_horse
game.setKit 2 4 soldier_niwaka

game.setLevelCheck 2242588848
game.setActiveCombatArea 630 950 320 320

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.627451
water.deepColor 0.6/0.6/0.627451
water.waterAlphaDepth 0
water.waterShallowAlpha 1

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 748/130/1032
game.setBeforeSpawnCameraPosition 2 748/130/1032