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Archives/bf1942/levels/twofort.rfa
bf1942/levels/twofort/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create GEBase
Object.absolutePosition 508.10/79.25/430.70
Object.rotation 0/0/0
object.create SOBase
Object.absolutePosition 505.24/79.36/618.60
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 508.10/79.25/430.70
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 505.24/79.36/618.60
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create GEBase
Object.absolutePosition 508.10/79.25/430.70
Object.rotation 0/0/0
object.create SOBase
Object.absolutePosition 505.24/79.36/618.60
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 508.10/79.25/430.70
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 505.24/79.36/618.60
Object.rotation 0/0/0
endIf