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Archives/bf1942/levels/twofort.rfa
bf1942/levels/twofort/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = zQuake\levels\twofort\Textures\env_twofort_04.dds
NegativeX = zQuake\levels\twofort\Textures\env_twofort_02.dds
PositiveY = zQuake\levels\twofort\Textures\env_twofort_05.dds
NegativeY = zQuake\levels\twofort\Textures\env_twofort_06.dds
PositiveZ = zQuake\levels\twofort\Textures\env_twofort_03.dds
NegativeZ = zQuake\levels\twofort\Textures\env_twofort_01.dds