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Archives/bf1942/levels/tobruk.rfa
bf1942/levels/tobruk/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\tobruk\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.120000/0.100000/0.080000
renderer.diffuseColor 0.550000/0.520000/0.380000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.816406/0.714843/0.527343
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/tobruk/Texture
textureManager.alternativePath Texture/Africa
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogLinearStart 150
renderer.fogLinearEnd 300
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedAuFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 Germanafrica_Rifleman
game.setKit 1 1 Germanafrica_Assault
game.setKit 1 2 Germanafrica_AT
game.setKit 1 3 Germanafrica_Medic
game.setKit 1 4 Germanafrica_Engineer
game.setKit 1 5 Germanafrica_Scout
game.setTeamSkin 2 AustralianSoldier
game.setKit 2 0 Aus_Rifleman
game.setKit 2 1 Aus_Assault
game.setKit 2 2 Aus_ATearly
game.setKit 2 3 Aus_Medic
game.setKit 2 4 Aus_Engineer
game.setKit 2 5 Aus_Scout
game.setActiveCombatArea 1024 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.850000/0.830000/0.880000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.630000/0.590000/0.330000
water.deepColor 0.500000/0.450000/0.300000
water.waterShallowAlpha 0.500000
water.waterAlphaDepth 1.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1747.888672/79.831810/504.470886
game.setBeforeSpawnCameraPosition 2 2511.602539/95.470459/706.310913
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.120000/0.100000/0.080000
renderer.diffuseColor 0.550000/0.520000/0.380000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.816406/0.714843/0.527343
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/tobruk/Texture
textureManager.alternativePath Texture/Africa
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogLinearStart 150
renderer.fogLinearEnd 300
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedAuFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 Germanafrica_Rifleman
game.setKit 1 1 Germanafrica_Assault
game.setKit 1 2 Germanafrica_AT
game.setKit 1 3 Germanafrica_Medic
game.setKit 1 4 Germanafrica_Engineer
game.setKit 1 5 Germanafrica_Scout
game.setTeamSkin 2 AustralianSoldier
game.setKit 2 0 Aus_Rifleman
game.setKit 2 1 Aus_Assault
game.setKit 2 2 Aus_ATearly
game.setKit 2 3 Aus_Medic
game.setKit 2 4 Aus_Engineer
game.setKit 2 5 Aus_Scout
game.setActiveCombatArea 1024 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.850000/0.830000/0.880000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.630000/0.590000/0.330000
water.deepColor 0.500000/0.450000/0.300000
water.waterShallowAlpha 0.500000
water.waterAlphaDepth 1.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1747.888672/79.831810/504.470886
game.setBeforeSpawnCameraPosition 2 2511.602539/95.470459/706.310913