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Archives/bf1942/levels/guadalcanal.rfa
bf1942/levels/guadalcanal/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\guadalcanal\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.120000/0.140000
renderer.ambientColor 0.150000/0.150000/0.150000
renderer.diffuseColor 0.400000/0.400000/0.300000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.860000/0.900000/0.980000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Pacific
textureManager.alternativePath Texture/Pacific/SBDArmy
shadow.shadowColor 0.400000
Game.setViewDistance 800
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 700
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Rifleman
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_Scout
game.setTeamSkin 2 USSoldier
game.setKit 2 0 USMarine_EarlyRifleman
game.setKit 2 1 USMarine_Assault
game.setKit 2 2 USMarine_EarlyAT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
game.setKit 2 5 USMarine_Scout
game.setActiveCombatArea 0 0 4096 4096
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.900000/0.870000/0.770000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.650000/0.700000/0.750000
water.waterAlphaDepth 1.500000
water.deepColor 0.500000/0.500000/0.600000
water.waterShallowAlpha 0.200000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 2324.768066/128.179993/1292.458008
game.setBeforeSpawnCameraPosition 2 2324.768066/128.179993/1292.458008
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.120000/0.140000
renderer.ambientColor 0.150000/0.150000/0.150000
renderer.diffuseColor 0.400000/0.400000/0.300000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.860000/0.900000/0.980000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Pacific
textureManager.alternativePath Texture/Pacific/SBDArmy
shadow.shadowColor 0.400000
Game.setViewDistance 800
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 700
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Rifleman
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_Scout
game.setTeamSkin 2 USSoldier
game.setKit 2 0 USMarine_EarlyRifleman
game.setKit 2 1 USMarine_Assault
game.setKit 2 2 USMarine_EarlyAT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
game.setKit 2 5 USMarine_Scout
game.setActiveCombatArea 0 0 4096 4096
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.900000/0.870000/0.770000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.650000/0.700000/0.750000
water.waterAlphaDepth 1.500000
water.deepColor 0.500000/0.500000/0.600000
water.waterShallowAlpha 0.200000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 2324.768066/128.179993/1292.458008
game.setBeforeSpawnCameraPosition 2 2324.768066/128.179993/1292.458008