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Archives/bf1942/levels/gazala.rfa
bf1942/levels/gazala/AI/Conditions.con
if v_arg1 == host
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
aiStrategy.createConstantCondition northCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition southCond Crisp EqualSmaller Friendly South 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
endIf
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
aiStrategy.createConstantCondition northCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition southCond Crisp EqualSmaller Friendly South 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
endIf