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Archives/bf1942/levels/berlin.rfa
bf1942/levels/berlin/Sounds/coastline.ssc
#templateLevel HIGH newPatch load @ROOT/Sound/@RTD/Ambient/river.wav loop minDistance 10 volume 1 randomStartPitch 0.0 / 0.0 priority 1 dopplerOff *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 5 param 10 param 1 param -1 endEffect