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Archives/bf1942/levels/midway.rfa
bf1942/levels/midway/AI.con
if v_arg1 == host
aiSettings.setWorldMapSize 4096 4096
aiSettings.setViewDistance 600
aiSettings.setInformationGridDimension 64
ai.init 2
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
ai.saiMapXDimension 64
ai.saiMapYDimension 64
ai.createSAI
ai.saiEnable 1
game.showAIstats 0
ai.showBotStats 0
ai.showStrategicAreas 0
ai.botStatisticUpdateSpeed 3
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
run AI/Conditions.con v_arg1
run AI/Prerequisites.con v_arg1
run AI/Strategies.con v_arg1
if v_arg1 == host
ai.addSAIStrategy 1 OutPost
ai.addSAIStrategy 1 Base
ai.addSAIStrategy 1 Both
ai.addSAIStrategy 1 NavyDestroy
ai.addSAIStrategy 2 OutPost
ai.addSAIStrategy 2 Base
ai.addSAIStrategy 2 Both
ai.addSAIStrategy 2 NavyDestroy
endIf
aiSettings.setWorldMapSize 4096 4096
aiSettings.setViewDistance 600
aiSettings.setInformationGridDimension 64
ai.init 2
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
ai.saiMapXDimension 64
ai.saiMapYDimension 64
ai.createSAI
ai.saiEnable 1
game.showAIstats 0
ai.showBotStats 0
ai.showStrategicAreas 0
ai.botStatisticUpdateSpeed 3
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
run AI/Conditions.con v_arg1
run AI/Prerequisites.con v_arg1
run AI/Strategies.con v_arg1
if v_arg1 == host
ai.addSAIStrategy 1 OutPost
ai.addSAIStrategy 1 Base
ai.addSAIStrategy 1 Both
ai.addSAIStrategy 1 NavyDestroy
ai.addSAIStrategy 2 OutPost
ai.addSAIStrategy 2 Base
ai.addSAIStrategy 2 Both
ai.addSAIStrategy 2 NavyDestroy
endIf