This page is under construction
Archives/bf1942/levels/midway.rfa
bf1942/levels/midway/AI/Conditions.con
if v_arg1 == host
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
aiStrategy.createConstantCondition noFlankCond Crisp Equal Friendly Flank 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
endIf
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
aiStrategy.createConstantCondition noFlankCond Crisp Equal Friendly Flank 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
endIf