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Archives/bf1942/levels/el_alamein.rfa
bf1942/levels/el_alamein/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\el_alamein\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.160000/0.150000/0.170000
renderer.ambientColor 0.120000/0.100000/0.080000
renderer.diffuseColor 0.500000/0.470000/0.400000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.816406/0.722656/0.578125
renderer.animatedMeshAmbientColor 0.3

textureManager.alternativePath bf1942/levels/el_alamein/Texture
textureManager.alternativePath Texture/Africa

shadow.shadowColor 0.600000

Game.setViewDistance 500

Game.spawnPlayers 1

renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 Germanafrica_Rifleman
game.setKit 1 1 Germanafrica_Assault
game.setKit 1 2 Germanafrica_AT
game.setKit 1 3 Germanafrica_Medic
game.setKit 1 4 Germanafrica_Engineer
game.setKit 1 5 Germanafrica_Scout

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GBearly_Rifleman
game.setKit 2 1 GBearly_Assault
game.setKit 2 2 GBearly_AT
game.setKit 2 3 GBearly_Medic
game.setKit 2 4 GBearly_Engineer
game.setKit 2 5 GBearly_Scout

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.770000/0.800000/0.600000
water.waterAlphaDepth 0.500000
water.wateShallowAlpha 0.5
water.deepColor 0.550000/0.600000/0.450000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1264.900024/21.646000/645.556030
game.setBeforeSpawnCameraPosition 2 1264.900024/21.646000/645.556030