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Archives/bf1942/levels/el_alamein.rfa
bf1942/levels/el_alamein/Init/SkyAndSun.con
TextureManager.mipmaps 0
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_Elala_m1
Sky.initSky
GeometryTemplate.create StandardMesh Cloud
GeometryTemplate.file cloud
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 0.5
Cloud.setSpeed -0.01 0.0125
Cloud.setHeight 2000
Sky.addCloud
Cloud.setName cloud_1
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 2
Cloud.setSpeed -0.01 0.015
Cloud.setHeight 3500
Sky.changeOfsCloudHeight 1700
Sky.changeOfsCloudDist 333
Sky.setCloudFog 0
sky.changeOfsSkyHeight 50
sky.setRotAngle 0
sky.sunLightDirectionVec -0.750000/0.460000/0.460000
TextureManager.mipmaps 1
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_Elala_m1
Sky.initSky
GeometryTemplate.create StandardMesh Cloud
GeometryTemplate.file cloud
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 0.5
Cloud.setSpeed -0.01 0.0125
Cloud.setHeight 2000
Sky.addCloud
Cloud.setName cloud_1
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 2
Cloud.setSpeed -0.01 0.015
Cloud.setHeight 3500
Sky.changeOfsCloudHeight 1700
Sky.changeOfsCloudDist 333
Sky.setCloudFog 0
sky.changeOfsSkyHeight 50
sky.setRotAngle 0
sky.sunLightDirectionVec -0.750000/0.460000/0.460000
TextureManager.mipmaps 1