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Archives/bf1942/levels/battle_of_the_bulge.rfa
bf1942/levels/battle_of_the_bulge/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\battle_of_the_bulge\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.150000/0.150000/0.180000
renderer.diffuseColor 0.300000/0.300000/0.300000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.770000/0.766000/0.750000
renderer.animatedMeshAmbientColor 0.25

textureManager.alternativePath Texture/Winter

shadow.shadowColor 0.400000

Game.setViewDistance 200

Game.spawnPlayers 1

renderer.fogstart -20
renderer.fogend 100

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanlate_Rifleman
game.setKit 1 1 Germanlate_Assault
game.setKit 1 2 Germanlate_AT
game.setKit 1 3 Germanlate_Medic
game.setKit 1 4 Germanlate_Engineer
game.setKit 1 5 Germanlate_Scout

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setKit 2 5 US_Scout

game.setActiveCombatArea 0 0 1280 1280

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.700000/0.700000/0.700000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.650000/0.600000/0.570000
water.deepColor 0.300000/0.300000/0.300000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 645.400024/75.233002/797.544983
game.setBeforeSpawnCameraPosition 2 645.400024/75.233002/797.539978