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Archives/bf1942/levels/bocage.rfa
bf1942/levels/bocage/AI/Conditions.con
if v_arg1 == host

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 100
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

aiStrategy.createConstantCondition maxOneBridgeCond Crisp EqualSmaller Friendly Bridge 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noCentreCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxOneOwnCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition allCPCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noOwnCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition threeEnemyCPCond Crisp Equal Enemy ControlPoint 3
aiStrategy.setConditionStrength Required

endIf