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Archives/bf1942/levels/omaha_beach.rfa
bf1942/levels/omaha_beach/AI/Conditions.con
if v_arg1 == host

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minTwoEnemyCentreCond Crisp EqualGreater Enemy Centre 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxThreeEnemyCentreCond Crisp EqualSmaller Enemy Centre 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition oneEnemyStrongPointCond Crisp Equal Enemy StrongPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minTwoFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxTwoEnemyAreasCond Crisp EqualSmaller Enemy NumberOfFriendlyAreas 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxEightEnemyAreasCond Crisp EqualSmaller Enemy NumberOfFriendlyAreas 8
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minFourEnemyAreasCond Crisp EqualGreater Enemy NumberOfFriendlyAreas 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noEnemyCloseCond Crisp Equal Enemy Close 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy Base 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxOneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

endIf