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Archives/bf1942/levels/omaha_beach.rfa
bf1942/levels/omaha_beach/AIPathFinding.con
if v_arg1 == host

ai.numAStarResources 10

ai.addSearchMap Tank0 0 0 40 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1032.75/1184.25
ai.setSmoothing 0 20

ai.addSearchMap Infantry1 0 1.5 40 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 1032.75/1184.25
ai.setSmoothing 1 10

ai.addSearchMap Boat2 1 8 30 125.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 855.821/705.578
ai.setSmoothing 2 20

ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3 932.37/849.894
ai.setSmoothing 3 20

ai.addSearchMap Car4 0 0 35 3.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 1000/1000 1040/1200
ai.setSmoothing 4 6

ai.addSearchMap Heli5 0 0 20 4.0 2.0 4.5 0
ai.addSearchType Heli 5 0
ai.setMapSpawnPoints 5 1032.75/1184.25
ai.setSmoothing 5 20

ai.addSearchMap Amphibius6 0 5000 30 3.0 0.3 2.5 0
ai.addSearchType Amphibius 6 0
ai.setMapSpawnPoints 6 932.37/849.894,1032.75/1184.25
ai.setSmoothing 6 20

ai.loadMaps

endIf