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Archives/bf1942/levels/omaha_beach.rfa
bf1942/levels/omaha_beach/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\omaha_beach\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.050000/0.050000/0.050000
renderer.ambientColor 0.150000/0.130000/0.120000
renderer.diffuseColor 0.300000/0.280000/0.250000
renderer.specularColor 0.150000/0.150000/0.150000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.384314/0.384314/0.384314
renderer.animatedMeshDiffuseFactor 1
renderer.animatedMeshAmbientColor 0.2

textureManager.alternativePath Texture/GermanWehrmacht
textureManager.alternativePath bf1942/levels/omaha_beach/Texture

shadow.shadowColor 0.300000

Game.setViewDistance 300

Game.spawnPlayers 1

renderer.fogstart -50
renderer.fogend 200

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanlate_Rifleman
game.setKit 1 1 Germanlate_Assault
game.setKit 1 2 Germanlate_AT
game.setKit 1 3 Germanlate_Medic
game.setKit 1 4 Germanlate_Engineer
game.setKit 1 5 Germanlate_Scout

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setKit 2 5 US_Scout

game.setActiveCombatArea 512 512 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.700000/0.670000/0.700000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.900000/0.750000/0.700000
water.deepColor 0.400000/0.400000/0.400000
water.waterAlphaDepth 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 937.200012/18.070000/961.780029
game.setBeforeSpawnCameraPosition 2 937.200012/18.070000/961.700012