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Archives/bf1942/levels/liberation_of_caen.rfa
bf1942/levels/liberation_of_caen/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\liberation_of_caen\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.120000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.400000/0.380000/0.350000
renderer.specularColor 0.380000/0.400000/0.250000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.601562/0.605468/0.589843
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28
textureManager.alternativePath bf1942/levels/liberation_of_caen/Texture
textureManager.alternativePath Texture/Achilles
textureManager.alternativePath Texture/Canadian
textureManager.alternativePath Texture/Urban
shadow.shadowColor 0.500000
Game.setViewDistance 325
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 225
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanlate_Rifleman
game.setKit 1 1 Germanlate_Assault
game.setKit 1 2 Germanlate_AT
game.setKit 1 3 Germanlate_Medic
game.setKit 1 4 Germanlate_Engineer
game.setKit 1 5 Germanlate_Scout
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 Canadian_Rifleman
game.setKit 2 1 Canadian_Assault
game.setKit 2 2 Canadian_AT
game.setKit 2 3 Canadian_Medic
game.setKit 2 4 Canadian_Engineer
game.setKit 2 5 Canadian_Scout
game.setActiveCombatArea 360 460 1229 1229
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.350000/0.320000/0.230000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.700000/0.400000
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.350000/0.425000/0.400000
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 1.000000
run Sounds/Environment
run Objects/Objects
game.setBeforeSpawnCameraPosition 1 954.020020/50.580502/575.734985
game.setBeforeSpawnCameraPosition 2 973.179993/47.881599/1088.800049
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.120000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.400000/0.380000/0.350000
renderer.specularColor 0.380000/0.400000/0.250000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.601562/0.605468/0.589843
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28
textureManager.alternativePath bf1942/levels/liberation_of_caen/Texture
textureManager.alternativePath Texture/Achilles
textureManager.alternativePath Texture/Canadian
textureManager.alternativePath Texture/Urban
shadow.shadowColor 0.500000
Game.setViewDistance 325
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 225
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanlate_Rifleman
game.setKit 1 1 Germanlate_Assault
game.setKit 1 2 Germanlate_AT
game.setKit 1 3 Germanlate_Medic
game.setKit 1 4 Germanlate_Engineer
game.setKit 1 5 Germanlate_Scout
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 Canadian_Rifleman
game.setKit 2 1 Canadian_Assault
game.setKit 2 2 Canadian_AT
game.setKit 2 3 Canadian_Medic
game.setKit 2 4 Canadian_Engineer
game.setKit 2 5 Canadian_Scout
game.setActiveCombatArea 360 460 1229 1229
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.350000/0.320000/0.230000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.700000/0.400000
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.350000/0.425000/0.400000
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 1.000000
run Sounds/Environment
run Objects/Objects
game.setBeforeSpawnCameraPosition 1 954.020020/50.580502/575.734985
game.setBeforeSpawnCameraPosition 2 973.179993/47.881599/1088.800049