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Archives/bf1942/levels/aberdeen.rfa
bf1942/levels/aberdeen/Init/SkyAndSun.con
TextureManager.mipmaps 0
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_elala_m1
Sky.initSky
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 8
Cloud.setSpeed -0.03 0.015
Cloud.setHeight 3500
Sky.changeOfsCloudHeight 2500
Sky.changeOfsCloudDist 333
Sky.setCloudFog 0
sky.changeOfsSkyHeight 0
sky.setRotAngle 210
sky.sunLightDirectionVec 0.438000/0.524000/-0.729000
TextureManager.mipmaps 1
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_elala_m1
Sky.initSky
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 8
Cloud.setSpeed -0.03 0.015
Cloud.setHeight 3500
Sky.changeOfsCloudHeight 2500
Sky.changeOfsCloudDist 333
Sky.setCloudFog 0
sky.changeOfsSkyHeight 0
sky.setRotAngle 210
sky.sunLightDirectionVec 0.438000/0.524000/-0.729000
TextureManager.mipmaps 1