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Archives/bf1942/levels/kharkov.rfa
bf1942/levels/kharkov/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\kharkov\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.020000/0.020000/0.030000
renderer.diffuseColor 0.250000/0.200000/0.150000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.730468/0.730468/0.718750
renderer.animatedMeshAmbientColor 0.3
TreeRenderer.billboardlightscale 0.3

textureManager.alternativePath bf1942/levels/kharkov/Texture
textureManager.alternativePath Texture/Russia/RussianSummerInfantry
textureManager.alternativePath Texture/Russia/RussianBuildings
textureManager.alternativePath Texture/Russia
textureManager.alternativePath Texture/Urban

shadow.shadowColor 0.500000

Game.setViewDistance 500

Game.spawnPlayers 1

renderer.fogstart -40
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanearly_Rifleman
game.setKit 1 1 Germanearly_Assault
game.setKit 1 2 Germanearly_AT
game.setKit 1 3 Germanearly_Medic
game.setKit 1 4 Germanearly_Engineer
game.setKit 1 5 Germanearly_Scout

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rusearly_Rifleman
game.setKit 2 1 Rusearly_Assault
game.setKit 2 2 Rusearly_AT
game.setKit 2 3 Rusearly_Medic
game.setKit 2 4 Rusearly_Engineer
game.setKit 2 5 Rusearly_Scout

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 -1.000000/1.000000
water.specularColor 0.500000/0.450000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.500000/0.400000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 733.707397/105.549858/130.601517
game.setBeforeSpawnCameraPosition 2 201.406616/103.825768/216.407181