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Archives/bf1942/levels/kursk.rfa
bf1942/levels/kursk/AI/Conditions.con
if v_arg1 == host
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
aiStrategy.createConstantCondition maxOneEnemyCP Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoFriendlyCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minFiveFriendlyAreasCond Crisp EqualGreater Friendly NumberOfHostileAreas 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoEnemyCPCond Crisp Equal Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
endIf
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
aiStrategy.createConstantCondition maxOneEnemyCP Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoFriendlyCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minFiveFriendlyAreasCond Crisp EqualGreater Friendly NumberOfHostileAreas 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoEnemyCPCond Crisp Equal Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
endIf